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LoN Meeting Results 05.19.11

Copied From The LoN Site

Hello People of the Club Penguin League Of Nations and Club Penguin Warfare itself. The meeting we had today for all army leaders and some others went well. We discussed all of the current laws/rules, some servers, and put in a couple more rules. The following is what was decided at the League Of Nations meeting. The laws/rules page has been updated with the OFFICIAL Laws and Rules Of Club Penguin Warfare.

  • Anti-Hacking Bill Stays: Full Information Seen Here.
  • 24 Hour Notice Rule Stays: An army must give the enemy 24 hours notice for an invasion to be considered legitimate. This also means if you lose a server, you can’t just retake it after the enemy leaves – you must re-schedule with 24 hours notice again.
  • No Time Limit To Battles: There is no time limit to a battle on Club Penguin between armies. The battle can go on for as long as it has to. If a time limit is needed, the armies involved have to work with each other to make one.
  • Klondike Belongs To The CPUN: As it has been for years, Klondike will remain with the Club Penguin United Nations under their care. As it belongs to the CPUN, it is also under ACP control.
  • Mammoth Stays Neutral: The server of Mammoth will remain neutral and will be under the care of no one. It is free for anyone to use.
  • No Claiming Rooms: The five room rule was decided to be ejected out of the official rules and laws of Club Penguin Warfare. When invading a server, if the opponent or owner of the server does not show up aafter ten minutes of the scheduled time, the invader automatically gets the server. If the opponent does arrive, the army has to successfully battle the army to officially win the server.
  • No 2-Server Rule: The 2-server rule was ejected. You do not have to own a certain amount of servers to invade or declare war on another army.
  • Max Of Armies Sharing A Server: At all times, one army owns a server. The only times the server can be shared is when they other army(s) sharing the server are allies, or they are in an alliance.
  • Spying Is ALWAYS Legal: Spying in Club Penguin Warfare is a type of tactic. There is no law or rule that says an army can’t spy on the opponent. Armies cannot call no spying in a battle or war for it will be illegal. Armies can spy whenever they want.
  • 15 Server Max To All Armies: All armies have a maximum of owning fifteen servers each. Any more servers will be invalid and will not count to ther army’s official nation.

If you have any questions please do ask! Thank You. Goodbye.


-ATM 23 SPAAF Leader, RPF 2IC, CPUN Head OF Secratariat

“Some people wish it would happen, some people want it to happen, then some people make it happen”


8 Responses

  1. i only like 2

  2. Personally, I hate Club Penguin Warfare Rules.
    I mean, we are a bunch of bored people who want to battle and have fun. You guys just can’t tell us what things to do and what things not to do. It’s not your buisness and no one’s buisness to put the CP army rules.

    • Without Club Penguin Warfare rules set off by the League Of Nations what would we be? We’d have random armies invading Fjord and Breeze without notice that they decided in 5 minutes. We’d have people just claiming whatever servers they wanted. We’d have people with 40 freaking servers.

  3. Also, I forgot to mention that some people won’t obey the rules because they didn’t saw them. We are just some kids who want to have fun on a game, by adding some of their stuff and no one except the CP mods can modify it. You guys are behaving like you are the only army on all Club Penguin.

  4. @ATM- *an army with 3 troops that have 40 freaking servers

    • As in the Ice Warriors and Golden Troops. Use some common sense and stop trying to get attention.

  5. True. We fully support official Club Penguin Warfare rules though their are some to be argued with.

  6. How nice it will be to rub these rules in tard armies faces. xD

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